📖 GK1 mechanic — applies to Graveyard Keeper (2018), not confirmed for GK2
Tech Tree
Branch: core
Graveyard Keeper's tech tree is the central progression system. Players earn three colors of technology points — red (workmanship), green (nature), and blue (alchemy / writing) — by performing matching activities. Each tech node consumes a specific cost in one or more colors to unlock crafting recipes, structures, or upgrades. The tree spans hundreds of nodes split across recognizable branches: graveyard/morgue (autopsy, embalming, zombie workers), workshop (stone cutting, iron, woodworking, smithing), kitchen and tavern, alchemy lab, faith and church, garden and farm, and exploration. Red points come primarily from working physical materials (stone, wood, iron, body parts). Green points come from gardening, fishing, beekeeping, and similar nature-side tasks. Blue points come from study, writing sermons and books, and alchemical work. Each color caps daily generation per source, so a balanced playstyle is required to progress across all branches simultaneously. Several late-game tech nodes require crafted items as additional inputs — for example, blueprints from the merchant — so progression intersects with the village economy. DLC introduces additional tech branches that integrate with the base tree rather than sitting parallel to it. Players use a global "Study Table" station in the morgue to spend points on individual nodes, with prerequisite arrows enforcing order. Save management around tech investment matters because there is no respec — points spent are permanent.
Key data
| Label | Value | Note |
|---|---|---|
| Tech point colors | 3 (red / green / blue) | |
| Approximate node count | ~250 across base + DLC | Counts vary by patch and DLC enabled. |
| Respec available | No |